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Drivetrain layouts

Drive wins fights — it’s the only thing keeping you off a countout, and it delivers the weapon. Build it first and build it robust.1

Standard layout: left and right sides driven independently, robot turns by driving the sides at different speeds. Simple, robust, mixed in the transmitter.

  • 2WD, 2 wheels total: both wheels driven, full weight on traction, needs a skid or the weapon housing as a third contact point.
  • 2WD, 4 wheels: front or rear pair driven, others are casters/idlers.
  • 4WD: all four driven. Better traction, stability, and redundancy (keeps moving after losing a wheel or motor). Most competitive beetles are 4WD.1
Setup How Notes
Direct drive Wheel on a combat gearmotor’s output shaft Default. Simple, compact, robust with a shock-absorbing wheel and a combat-rated gearmotor.
Indirect drive Belt or gear from the gearmotor to a wheel on a dead axle Isolates the motor from wheel hits; frees up packaging. 4mm S3M belts and the Repeat drive axle are common.
Direct 4WD One wheel on the motor, a belt/gear to a second wheel per side Keep the two wheels rigid to each other so the belt stays engaged.
Indirect 4WD Motor drives a double-wide pulley feeding front and rear wheels Full motor isolation; one wheel loss doesn’t kill the side (e.g. Repeat Peter Bar).
Multi-stage reduction Gear/belt train off a plain drone motor instead of a gearmotor Cheaper/lighter motor, more design freedom; more complex and fragile.
Tangent / friction drive Drone-motor shaft pressed directly against the wheel Most compact and powerful; needs constant shaft-to-wheel pressure, hard wheels, and wheel protection. Fast and twitchy.

Combat gearmotors have improved enough that plain direct drive is fine for a first build; reach for belts when you want packaging freedom or shock isolation.1

The entire robot spins; translation comes from pulsing drive power once per revolution, timed by an onboard accelerometer/gyro and firmware. Chaotic, fun, and a real coding project — not a first build.1

Legged or leg-like drives, used partly to claim a weight bonus. The numbers vary by event but under SPARC/NHRL they run roughly:21

Locomotion Beetleweight limit
Wheels / normal 3 lb
Shuffler (feet on continuously rotating cams) 3.75 lb
Non-traditional locomotion (weapon-driven, etc., no rolling contact) 4.5 lb
True walker (≥2 independent DOF per leg, no rolling contact) 6 lb
Multibot (NHRL) 4 lb ÷ number of segments, up to 4

Confirm the exact clause with the event before designing around it.

Insect robots get flipped constantly. Design to drive upside down:

  • Wheels tall enough to contact the floor in both orientations, or
  • A weapon/body shape that self-rights (Self-righting).
  • The transmitter should have an invert switch that flips drive (and sometimes steering) so “forward” stays forward when inverted.
  1. Ping, L., with L. Skotiniotis, I. Talbert & D. Tran. Beetleweights for Dummies (Fall 2025 revision) — builder-maintained beginner guide distributed via the NHRL Discord. Sections: Drive Systems; General Rules → Weight Bonuses. ↩ ↩2 ↩3 ↩4 ↩5

  2. SPARC Robot Construction Specifications and Tournament Rules, v1.4, 2023 — walker/shuffler weight bonuses and their qualifying criteria. Many events modify or drop these; check the ruleset you are entering. ↩