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Weapon types

Type How it works Strengths Weaknesses
Vertical spinner Horizontal-axis disc/bar throws opponents up Self-righting hits, hard to flip Bite can be inconsistent
Horizontal spinner Vertical-axis bar/shell sweeps the floor Huge energy, wide reach Gyro forces, drives itself around on hit
Drum / eggbeater Small-diameter horizontal-axis drum Fast spin-up, controllable Lower tip speed than a bar
Flipper / launcher Pneumatic or electric arm Control, crowd-pleasing, low self-damage Needs the opponent on top of it
Hammer / axe Overhead striking arm Good vs. thin top armor Low match-ending power
Control / wedge No active weapon; geometry and pushing Reliable, cheap, hard to damage Can’t finish fights; loses on aggression

Beginners often do best with a wedge or flipper: fewer failure modes, and you learn driving before you manage a spun-up weapon. Spinners deliver the most damage but punish design and wiring mistakes.