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- Bite — how much of the opponent a spinner’s weapon actually catches per pass.
- Brick — a robust, weapon-light robot built mainly to survive and push.
- Gyro dancing — unwanted tilting/hopping of a robot caused by its spinning
weapon’s angular momentum.
- Link — a removable connector that completes the power circuit; pulled to
make the robot safe.
- Melty / melty-brain — a full-body-spinning drivetrain that translates while
rotating.
- Pit — (1) the team work area; (2) an arena hazard that robots can fall into.
- Self-righting — the ability to get back upright after being flipped.
- Spin-up — the time for a weapon to reach full speed.
- Wedge — a low, angled robot that gets under opponents.